Hi Wes.sau Thanks again for the info. I know you can split your tiling textures using the (RGB) channels. + masking out the channel. Does this limit you to only have 3 textures (RGB) channels. How do you combine them if you wanted to lets say use 4 or 5 textures? Yes my intention is to use a overlay (with grayscale…
Just use another packed texture in the same way for additional layers, and plug them into the additional sockets of the Layer Blend node as before. So two textures for your overlay materials, you can use six layers (R+G+B+R+G+B) if you don't use the alpha of those textures. The hard limit is the texture sampler limit,…