Ohey there Choppz! Welcome to my thread. xD And yea i tried out her painting techniques and those are working great and helping me with smoothly painting. I will start up with something new and will apply these techniques on it and will post it!
Nope, I would stay away from smudge! That tends to create... well, smudgy results. :poly121: I just used a simple round hard brush, with the opacity set to anywhere between 30 to 50 percent most of the time. In some cases, I notched it down to 20% for more subtle blending. The key to getting the nice transitions, though,…
Is that an example or you just totally cleaned up all the mess I had in my texture. xD Great work :) I totally agree with you It really gets hard for me when it comes to painting smoothly like you! Do you have some tips for smoothly painting? should i try smudge? I hear that all the time that smudge messes up stuff. Or i…
I still have one question I've seen many people painting with using only transfered brushes instead of playing around with opacity and flow. And some people without transfer using the opacity and flow just like DemonPrincess. Which is the better approach?
Ok. I have a little more time so I'll explain the paintover a bit A lot of this is piggybacking off of DemonPrincess' post above. She really hit a lot of great points. I'll just add my 2 cents on the philosophy behind how I work. - Groundwork: Plan your attack. Study the style that you're attempting and note what makes it…
I have seen some work of linkov his work is really great. Even the idea of making a wooden shield came to my head from one of his work piece. I think i should do more painting practice and studies from real life that will help me. And i agree with you riceart about giving more space to the planks because its the main…
You're making good progress so far! :) One thing you should think about, is how this asset is going to be seen ingame. Is it mostly going to be seen upright, when held or mounted onto a wall? In that case, it will really pay to put a clear lighting direction in the texture. In order to get a clear lighting direction, you…