My ultimate goal is to showcase a few maps from different engines. As it stands now, I'm working on one in Unity, and in the initial stages of planning one out for CryEngine. Is it a good idea to showcase work from different engines? That seems like the best bet to me. Or should I keep it consistent with UDK?
Keep in mind that for most companies, level design and artwork creation are two entirely different disciplines. Yes, artists under the art director create the actual assets, but placing them in game and laying out the map is done by level designers under the direction of the lead designer. Lines can become a bit blurred,…
Okay, made a few changes, (progress is still ongoing, so don't fret if commonly recommended changes aren't implemented yet): > Moved Level Design portfolio to front page alongside Demo Reel. (Demo Reel will eventually be replaced by a Level Design-oriented reel come April, when I have finished stuff) > Renamed old…
Showcasing in different real time engines is fine, but part of being an enviornment artist is creating the assets from scratch and building a scene/level from your own creations. Simply placing pre made assets around to make a level isn't going to cut when there is a multitude of people who can do both plus more. It's cool…