Started the texture for the Kobra: Currently it is 1024^2 normal, specular and gloss (no diffuse). The lens is a separate item with a 128^2 diffuse and alpha.
Lowpoly + normal map: Tri: 1468 Real verts : 1246 Efficiency: 0.848 Going to ndo in some details, then start the textures. I might be able to get away with either no diffuse or a tiny diffuse map for this, and have all the details in the normal and specular/gloss. Also wondering if/how I could do the actual red dot in the…
Hi. I'm going to use this thread as a compilation of my past works and current projects; the end goal being a worthy portfolio. Here are some past works you might have seen before: TOZ-120 Shotgun (Old thread) (Uncompressed) Scimitar (Uncompressed) Rapier (Uncompressed) VSS Vintorez (Old thread) (Uncompressed) And my…
my personal opinion: -For the bow I would look at taking pictures from some more interesting angles, for example: http://www.arrowinapple.de/fotos/armbrust/xl/armbrust-twinbow_ii_sixpack_riser-1732.jpg http://www.ballestas.info/Visual/cache/Swiss%20Crossbow/SC-twinbow(2).jpg_w480.jpg For screenshots that aren't fp-view,…