All your props should be better than this if you want a job as an environment artist. You should be baking from a high, bevelling edges, and creating something that looks current gen. These look like action quake 2 props. Go look up some hard surface tutorials.... Finally, look at racer445s texturing tutorial, it will show…
not had a chance to change the texture much yet, after watching the video though i decided using AO maps would probably help my textures a bit so I've made one and put it over my diffuse with a multiply blend mode, which is what he did on the texture tutorial.
Thanks for that link praetus, had chance to look through it a bit more now and its helping me think about the way I'm making textures a lot more. unfortunately i couldn't get the whole tutorial its like £24, subbed to the website though.since making the AO map Ive looked at making a specular map, although i need to come…