You can do it with a script like this one. To give it a spin, select all meshes in order and run the script. The first object will be the name for the final combined mesh. int $keepHistory = false;string $selection[] = `ls -sl -l -tr`;string $shortNames[] = `ls -sl -sn -tr`;string $parents[] = `listRelatives -p -f…
Doesn't exactly work for me in any different way of what i already have. Maybe my expectations are different. Can we modify script so in case of combining legs with table (selecting table as last/first) newly created mesh will be: having name and pivot from last/first selected mesh not taken away from group in outliner…