Currently the SDK only supports custom maps, but we are working on full modding support allowing people to do pretty much whatever they want. Whether that is replacing character/weapon models, making new game modes in code, or doing a total conversion is up to the user. Custom map servers show up as one color, and Modded…
No, nothing with the combat speed ever bothered me. I felt the game lost some of its realistic element. I was hoping it'd stay Medieval as its my favorite time period... It Was just a really 'off' feeling to see warriors from different eras fighting like that. It feels messy. Deadliest warrior just seems like a mortal…
Torn Banner has just launched our SDK with Steam Workshop. Chivalry: Medieval Warfare, the brutal first person slasher and Medieval multiplayer game has just released its SDK and integrated the Steam Workshop, allowing for custom community content. Its expansion, Chivalry: Deadliest Warrior will also launch (November 14th)…