Currently the SDK only supports custom maps, but we are working on full modding support allowing people to do pretty much whatever they want. Whether that is replacing character/weapon models, making new game modes in code, or doing a total conversion is up to the user. Custom map servers show up as one color, and Modded…
Torn Banner has just launched our SDK with Steam Workshop. Chivalry: Medieval Warfare, the brutal first person slasher and Medieval multiplayer game has just released its SDK and integrated the Steam Workshop, allowing for custom community content. Its expansion, Chivalry: Deadliest Warrior will also launch (November 14th)…
Not sure how I feel, Chivalry MW was great but I feel like the deadliest warrior was a step in the wrong direction. And then this was a step in the right direction Will still be cool to see what people come up with
I'm kind of confused about how the SDK works, we cant make new helmets and stuff to wear? or weapons? but if we make a new map we can populate it with NPCs that wear custom props? Still awesome though! Can't wait to see what people come up with.
Frell, Deadliest Warrior is everything you're complaining about honestly. The whole point of the show and the game is to pit different time period fighters against each other. Plus I'm sure it helped Torn Banner get some nice funding to further production on their medieval based stuff. I'm all for smaller studios doing…
No, nothing with the combat speed ever bothered me. I felt the game lost some of its realistic element. I was hoping it'd stay Medieval as its my favorite time period... It Was just a really 'off' feeling to see warriors from different eras fighting like that. It feels messy. Deadliest warrior just seems like a mortal…