The method i used was to create a nurbs plane that has 3 cluster groups, 2 are at the muscles connection points the other is in the center. The connection clusters are parents to the joints that will affect the muscle. I made a distance tool and parents the locators to the connection clusters. The using the node editor i…
Using morphs/blend shapes is one way to do this. Another is to use blended normal maps (maybe even displacement in the not so distant future) You can also use a joint based system that fakes muscle mass, which is pretty common atm in studios, you can drive these with sdks or with expressions/nodes. with your project Timidy…