Hello Any tips for next gen Character Development in regards to animation and motion capture. For example I notice in films these days there is a lot of animated displacement/morph to help push the muscles on rigs. In its simplest use it’s used for foot placement by bulging out the feet to compensate the weight in order to…
Hey jfeez thanks for the reply I was hoping for input from another rigger. In Tomb Raider Underworld, you can see wrinkles on Lara's forehead when she lift her brow. In The Last of Us for example I'm thinking it's actual geometry from what I've seen in Naughty Dog's character rig demos. But in TRU I'm thinking it's what…
Hi, thanks! Yea I'll be using the 3DS Max method of set driven keys which is wire parameters and something called Reaction Manager that you can rig up to drive morphs and stuff. It's fairly simple to get grasp of. I created individual controls for each muscle. You can make it where when the arm goes up for instance, the…
Interesting topic, There is "LipService w/Lbrush" by Joe Alter for Max and Maya. It allows you to sculpt extra details over your model while animating to get thinks like wrinkles under the chin when character opens mouth wide and muscle definition. Here's a demo of LipService (Maya plugin version i think) [ame="…