Hey Guys, First time posting in tech talk, cool. So I'm using biped for the first time, and coincidently it's also one of the first times I've used Max from start to finish on a piece so I'm in need of some assisstance. I'm getting the hang of animation with biped, but the thing that has me hung up is the curve…
What you have shown in the screen shot are "trajectories" these can't be edited and they are a visual representation of how the piece flows through the scene, you can't actually edit trajectories, you have to move the time slider to that point and then manipulate the bone object. Trajectories are good for figuring out…
1. Forget about editing curves on the biped. Biped is rooted in quaternion rotations, and the Euler option is a terribly implemented after thought. 2. Play with the TCB. J/K :) That probably won't work, at least it won't be easy. I'm going to give you a simple solution, and you're not going to like it, but it's the easiest…
Wow, thanks a ton Mark! As I was doing as much research as I could yesterday on anything remotely close to my problem, your name was coming up extremely often, so its cool to get some first hand info! Yeah, the trajectories are awesome for smoothing out the arcs, but after one or two frustrating failed attempts I quickly…
Oh Snap! A gif and everything, too kind! I like this response, and it sounds perfect, No problem copying the keys before and after compared to what voodoo magic I thought I was going to have to do. Thanks for the help and explanation monster!!