no problem. i understand what u r going thru becoz im an impatient person myself. i might be worse. sometimes i get so stressed up and feel like such a failure that i get headaches and become very tired, cant work for the entire day. wat's the point man? u end up losing time (staring at ur artwork thinking its a piece of…
Yeah you're right Paul, I'm going to get some dirt in those corners ! I'm going to start work on the specular maps too, I'm hoping it will help to break up the surfaces
@paulchen83 awesome crit thanks man, I'm going take a look at that profile, and I'll post the results up soon ! Just finished the second pass of surface trashing on the first section of the Deus Ex scene, next I'm going to go in for the refining pass and fix those edges !
Hey Polycounters, I'm really done with this project now, I made a matinee and some alternate lighting, here's a video! Unless there is anything major, I'm not going to be changing anything else, I'm not crazy happy with it but it's time to take what I learned and move on :)…
Got the first section in-engine today, no more working in Maya, STRICTLY REALTIME! Did some more texture/normal work too, still very WIP, crit is welcomed as always :)
Hey Paul, here's the wireframe and the second pass of surface transferring, going to go in for the refining pass tomorrow ! It's not much to look at at the moment :(
dont be discouraged dude. it doesnt look like crap. it just look a little too empty. uve to put in more grooves, "cuts", screws, hinges. but ur "black" doors certainly dont look reflective enuff. i dont think u need to follow strictly to the concept. uve ur whole career to do that. its a school work, it shuld be fun to…
Update: Worked into all maps, I'm leaving this section be for now, going to try to get some rough maps for the other sections together, so I can see how all this looks ! C+C as always :)