Final Progress for today, on the face. (iheartmyself) i tried build on the forms on the face and looked into the facial anatomy and how fibers effected the flow of the shapes. This is how far i got. Any more feedback would be great on what could be improved on the face or what i'm doing wrong. Next i will be working on the…
I have finished the character now just need to create the final maps and present, but before i do that, i decided to sculpt a new face. Hopefully the new face gives justice to the model. Any feedback would be great, and i am trying to improve on the areas being criticized by you guys and my teachers.
Thanks for the Feed back, the hand and arms are mostly going to be covered with jinz gloves. So my intentions was to give to gloves a detailed finish since the actual hands and parts of the forearm are not going to be covered. With the face i do agree, she needs chubby cheeks, but 1st i did some measurements and the face…
You could of just made her in trousers that look the same as Jin, sports bra with flame pattern, with overly pronounced muscles, I think this looks like a whole new character with nothing in common/similar, the colours will only take you so far with such a large difference. Also the face looks incredibly scary, the brow…
You're comparing your sculpt with a proportion reference in a different pose [your sculpt has legs apart, whilst the proportion sculpt doesnt. Thatll add a few inches of height and will throw off the guide] To be honest, your proportions aren't really the problem. Its your forms. You need to be looking at the major planes…
Kool thanks for your feedback, i do understand and i have come to the point and agree with the color scheme and the flamed design, i could possibly use jinz current bottoms as shorts but i will deffinately experiment with the clothing to make it more alike jinz. The face i will be adjusting constantly until the deadline :)…
The hands and arms need more detail,. Perhaps make the arms a different subtool you know? Extract them from the paint mesh and then detail from there. Also you should consider making the figure 8 type biceps just for definition's sake. Also I would soften her face you know, needs more chubby cheeks.
Thank you for the feedback, When i do my paint over and improvements i will have to look back into the character design again and create a Much similar character to the original with out the steam punk look. Just do the change over to the female with out the additional features. But i thought it be more challenging this…
Hello everyone, I am doing a module based on redesigning our favorite fighting game character. I have chosen to do jin kazama but i wanted to actually challenge my self. So i decided on redesigning him as a her, this moved onto redesigning her clothing as a steam punk/business style. I do understand certain unique elements…
Improvements Made on Proportion from the feedback given by jackablade The things i pointed out and fixed k neck was way too long, this was adjusted down quite allot to look right, the face will further need refinement to fit the correct proportion. A comparison to Loomis guide was constructed, and the base mesh was then…