Experimented with seeing how much mileage I can get out of my bakes after spending a bit more time in zbrush cleaning up the mesh (The column is too soft and will probably get poked with a hot MAKE SHARPER button) So, apart from a reaalllyy faint rock texture at the bottom its entirely abused bakes of different kinds.…
These pillars look great. I think you shouldnt modify them too much from now. Your stair looks abit too even. Maybe make some small adjustments there :) I did a small test with a pillar. Next step would be to create the other tilable textures. Currently its 1024x1024 but I think for the normalmap and displacement map I can…