Ok so i'm stuck. I'm trying to make my blockout modular and to the power of 2 for Unreal Units. My issue is my dodecagon. In that, I make a 12 sided cylinder, scale it to the size of the dodecagon, use a cap sub of 2 to make it a trim. I then split these segments off so I have 11 edges perfectly alligned at the required…
Great work so far everybody! I have been putting off posting here for far too long. But better late than never. So here's my progress: I have decided to model everything uniquely this time around. I did use somewhat of a modular approach to this though. I started off with a cylinder of 12 sides and deleted all but one…