Just wondering if anyone knows of a plugin or script for 3DS Max that automates splitting a model(s) in to parts so i can use occlusion culling in Unity? Selecting faces and detaching can take forever and I'm sure there must be a quicker way? :)
Um, how is said script supposed to know where you'd like to detach? You could use the slice plane to cut up your mesh and [x] check "Split" to separate it, then use turboTools by matthew lichy to separate all non-connected elements to unique meshes. Depending on how that turns out, you might even be able to turn them into…
It's not just a race track, it's landscapes too & when you're making many tracks/environments it becomes lots of tedious work that I assumed might of been automatically solved via a script. What do you mean, for the kind of system I'm using it's not good to have too many parts? The way I was lead to believe and the way I…