Yeah, often times there are scripts that are on one package but not the other. It's annoying. I tried to use Modo as my main modeling app for awhile but it's hard when Max has scripts that you need to fit into the pipeline but Modo doesn't have equivalents and blah ... it's just easier to have everyone using the same…
Maintaining inhouse tools for two apps in two different scripting languages = more work. e/ let's all just use modo, fight the system etc. It genuinely looks like it has more of a future at this point than Max or Maya do.
On the subject of studios forcing apps on artist, I am in the camp of letting artists use whatever they want. Simply because, from the art creation standpoint, if an artist comes to a studio and is allowed to use the app of his/her choice ... then not a single tool request will be made by that artist, because he/she is…
Yeah I hear you, I taught myself basic modeling and UV'ing with Maya for DICE, but it's not great. Both programs feel dated in interface, but Maya is just the worst in terms of UI. I feel it's missing a few key features (or makes them less accessible) that speed things up a lot for me in Max. Like no proper Edge…