It really doesn't matter if you're starting out. Just try 3dsmax for a bit, then maya, then modo and go with whichever you think it's the best for you, that's my best advice really. They all do more or less the same, it's all up to personal tastes.
[UPDATE] ((Today is the Last day of the Sale!!) I am running a christmas sale on this course only till new years for $9 dollars!(Udemy doesn't let you set it any lower) So if you were on the fence before about taking the course or if you wouldnt mind sharing this on your social network I would be super pumped! I hope you…
[UPDATE] I am running a christmas sale on this course only till new years for $9 dollars!(Udemy doesn't let you set it any lower) So if you were on the fence before about taking the course or if you wouldnt mind sharing this on your social network I would be super pumped! I Hope you all have a wonderful holiday! Christmas…
I started out with 3dsmax and had to learn Maya when I moved the the US. It's ok, I can work just fine with it but I honestly hate the fucking thing, the menus are a mess, the UVW editor is incomplete and I miss modifiers like the desert misses the rain. I still don't know what that weird ass menu that appears when you…
I see you're rant and I'll add one of my own... I agree, for modeling it doesn't make much of a difference, when you get a little deeper into the pipeline like animation or scene building it starts to get a bit more important. The axis orientation is a pain for modelers because they have to rotate their model, its a…