some experimenting with environment modeling in zbrush, and hard surface work in 3ds... im planning on taking the plane into zbrush and adding realistic detailing like dents and scratches, etc. id also like to take it an extra step by adding rivets and bolts and what not, but am unsure of whether that would be best…
i know that feel, about 2D and 3D, really want to improve in drawing but want to learn zbrush like hell. I'm weak at colors too, would like to suggest "Color and Light" book by James Gurney, that one with a dino on it's Cover. It's really helping, but i need more practice and have to much fun with 3D. And your sketches are…
If you are going to do just a low-poly dinosaur, then you might try to do retopology using new ZBrush 4R6 feature - ZRemesher, it will be enough for your needs, however if you are planning to make animation ready model you might do it manually, or at least use the base you've created with ZRemesher. But I bet you know all…
thanks! The dino scales were all done with simple alphas. I think I got the alphas off of the pixologic zbrush download library, and its just a matter of patience and using the drag rectangle stroke on your brush. The dragon scales (atleast for the latest piece) involved more work because the bigger scales are separate…