Looking good, can you post Wireframe and polycount of this model? Please add some chromatic aberration and also add some different material for small details, like dark materials.
I totally agree with what you said, once I have a low poly + unwrap i will take the high poly into ZBrush and use radial symmetry to get some nice tires in there! Deffinately need to add someting to the back to break the flatness of the silhouette. Will do some more research and see what i could add that makes sense (the…
Hi everyone. I finally have some spare time to come back to my vehicle, which I had to leave on hold. I still need to work mroe on the textures and add some decals here and there. The AMMO boxes are yet to be textured and I'm currently thinking what i could add to improve the presentation (might have some ammo boxes on the…
@Chandler: Thanks for the input. I ended up going (for now) with option 1. I've spotted i few places where i could re-use the green mesh so i'm going to roll with that. If it comes to a point where i actually do need to get as much texture space as possible i'll switch to option 2. I do agree my model is rather different…
The Panther looks great, I think you can do a few things to polish it off. The concept has dings and dents, add those in Zbrush. The flood lights look too perfectly linear maybe offset a few of them. The whole object is metal use different materials for the different pieces rubber, fabric glass etc. Look forward to seeing…
This is looking great but my only real crit right now is the tires. For snow use they are looking kind of worthless. Remember that in real snowy areas, people put chains/studs on tires so they can actually traverse the ice and stuff. I would push those treads out way further or add some kind of studs to them. Diffuse looks…
Don't know if you're still looking for input on that piece but I would go with option 2, you might have to do a few different normal/AO passes but when you're working on a model with a lot of overlapping stuff it really does add up and save a lot of UV space. Good work so far, I agree with joeriv that the concept is…
Current Stage: ____________________________________ Hello fellow polycounters. I’m currently in my 3rd year at University set to graduate in May 2014. I’ve started building a portfolio to hopefully join the industry as an Environment Artist. I received some very positive critique about my old portfolio. Amongst the…
Really quick paint over of a few areas. I think your main issues is all the cylinders and bevels. No matter how much you save on the main "body" they are always going to be munching the poly count. Do you have a target your aiming for? I'm sure if you removed even a few of the divisions in some of the cylinders you'd see a…
@Nosslak: Thanks for the reply. With smoothing split (which I assume is a 3DS Max term) I guess you mean a hard edge (Maya hehe). Yes, I do happen to have one of those. Due to the nature of the Unearthly Challenge, I had to limit the poly count to 20k, and having a smooth edge in the wheel wouldve meant a lot of polys.…