Hi everyone! Been working a bit more on the vehicle, moved into UDK now and set up an initial shader. At the moment I only have the diffuse map so there's absolutely no material definition here (will be moving on to spec and gloss now) But anyway, here's an update :) (Scratches are very strong atm just so that i can see…
I see what you mean about the paint! I was thinking something along the lines of one paint had been applied recently and therefore the properties changed a bit. I think i will be making them more even and such. Agreed on the diffuse issue. I was having trouble to see the spec come out because the diffuse was very bright,…
Looks nice, but I can see some places that could be improved: - The camoflage pattern would probably be painted with paints of similar properties which means that the spec and gloss between the different colors shouldn't differ a lot (most of the difference should be in the diffuse, only small if any difference in the…
I actually think this is a really solid High Poly, especially as only 3rd year Uni work. Nice job so far man. Like you said, the tires still need some work, right now they are just far far to smooth to get any sort of traction. Even if the tires were a rubber texture, they are near F1 style "flat" tread, made for heating…