Greetings, Bit Fry, an independent game studio in New Hampshire, is looking to hire a freelance character animator to take an existing character model, create several basic animations (jogging, idle), and then move the character with his animations into the UDK. Preferably we'd like to find an animator who is somewhat…
Brazz, the rig is currently in 3DSMax, however we can surely get it rigged in Maya or XSI if that is preferable. Let me know if you have any other questions.