Hey PC, I was just wondering if any of you Unity Veterans could please help me out with a hypothetical lighting solution a tilable environment. I am interested in how you would suggest tackling lighting multiple procedurally generated environments in Unity. I am thinking of a style similar to X - Com, where you would be…
Hi, I am doing something similar but in first person and targeting PC so I am using the deffered pipeline with custom shaders using AO maps with ambient imagebased lighting, one directional light for sun/moon and a bunch of dynamic spot and point lights. I doubt something like this would be viable on a mobile platform…
If you want to have it running nicely on iPad (and this will vary depending on what stuff is in your scene and how you've authored/planned everything), having dynamic lights is super expensive. For the most part, you'd be sticking to baked lighting, using lightmaps and light probes. If anything is dynamically lit, it'd…
Thanks Parkar, the image based lighting from a static cubemap sounds like a pretty solid idea! I will have to do some tests with that and see how it goes :)