Hi. If I export my texture as mipmapped DDS from Photoshop, do I still need to set the filter type in Maya's file node? Should I set the filter to mipmap, leave it as quadratic or set to None?
Are you using this with Maya's native shader nodes? CGFX shader? HLSL shader? Can't you just test it out? If you're able to put a specific image or effect in a certain mip level you could validate that it works quite easily I imagine.