Here is what typical topology for a race track looks like: If you have a specific terrain topology in mind, start with a rough out of the terrain. Then draw a spline on top for your track layout. Loft the spline and use the loft settings to control things like banking (if you feel it is necessary). Then it is just a matter…
AlecMoody : Waw, that's a quite promising approach !!! But still few questions about the process ... The terrain has to be created with a poly flow roughly following the track curve, is that it ? You create separately a track and a terrain and then collapse the points to merge them ? is that right ? You use the scrip "skip…