I'd say the circles on the ceiling tiles could do with a bit more definition and a more gradual edge to them, I'd only notice them in game if I stopped and stared at the ceiling. Also adding some height in the normal to the red paint would help to sell it a bit more. In fact more overall texture which is there in the dif…
Some more useful links, because i have no constructive crits. http://gametextures.com/blog/2012/08/08/224/ http://www.indiedb.com/groups/3d-artists-group/tutorials/photoshop-bringing-balance-to-a-texture
Don't worry, I was going by the perspective mainly :D - it seemed like I was looking up at tiles. Maybe add some fine cracks to the normal. ~The polycount wiki is full of useful tutorials - http://wiki.polycount.com/ What context will the texture be used in? Floor / wall / ceiling? If it's appropriate I really like adding…