is there a way i can modify the position/rotation of mulitple units using modifiers like skew, taper etc without changing the actual mesh at all (only modifying the position of the objects) edit: using 3ds max
animax: i know about the reset XForm button... i havent used the actual Xform modifier though.. tried it just now but cant figure out what it does? Thaurdol: yeah i know about the instance functionality but thats not what im after.. what i want is to modify the position of the objects, not the mesh heres a picture to…