is there a way i can modify the position/rotation of mulitple units using modifiers like skew, taper etc without changing the actual mesh at all (only modifying the position of the objects) edit: using 3ds max
animax: i know about the reset XForm button... i havent used the actual Xform modifier though.. tried it just now but cant figure out what it does? Thaurdol: yeah i know about the instance functionality but thats not what im after.. what i want is to modify the position of the objects, not the mesh heres a picture to…
You could link your objects to a simple mesh (with linked xform modifier) and use the simple mesh via bend/taper etc. to drive their xforms? is that what you're after?
I did a tree not so long ago where I made one master branch that I instanced all around the tree. The master branch was separated from the tree and then the tree was also stored away so the instances wouldn't be collapsed just yet. When you have a copy of the mesh you wish to modify using a master object you can put any…