Loking really nice, I love that cartoon. About lightning, in original it takes much greater area, while in urs it is only around a bike. While texture quality is good, wall bricks are to big. Anyway gj, I guess u dont have to copy all things.
thanks guys, [not happy, but just to show the update] 1. New composition shot 2. Brick wall texture lighten abit New Problem. I made the modular walls, with non overlapping UV.. Yet I get some seem on Lit Mode. Any ideas whats going on ?
Making a small scene , from the movie Ratatouille .. The scene looks simple yet the lighting looked great..so, for doing lighting study trying to achieve similar feel.. Here is the Reference shot: and Here is the current update. (currently too dark, trying to fix ... Goshh why lighting so hard :P ) Tilable textures: Brick…
@leleuxart: Yeah found out UV was not aligned to grid and UV padding was small., now the seem is gone , and I am happy :) Also brighten the brick wall texture. When you say watch the histogram, I dont know what actually to see, but do you think this much bright texture is okay ?
This seems like an awesome project. I agree with keffer though. I know the point isn't to model but rather to light, but I think better shaped brick normals would catch light better and affect the overall scene and mood. Or maybe not, but if you have the time, you might want to mess around with that. Also I think the…