Programs like World Machine, Substance Designer and Ddo seem to be used a lot now to create assets quicker and looking better. To get a satisfactory texture in UDK you need to connect a lot of nodes in the material editor. As a 2D artist, learning these workflows was a challenge vs painting in Photoshop or zbrush, but I'm…
Yeah the thing I like about texturing with a program like Substance Designer is being able to make changes on the fly in the game engine and setting your own parameters. But setting up the nodes initial requires more study, for now all I can do is follow the tutorials. Maybe I'll use them to create tillable textures…
Check out some of the Ice videos, looks amazing! But my school doesn't have licenses for Softimage, so I probably can't use it. It's awesome what the software can do these days.
It's all about making efficient use of textures and triangles. You also need to make this in the shortest amount of time possible. Also, work must be done in an easy to edit manner in case you or someone else needs to change things later. So, tools like WM, SD and Ddo are pretty useful. I can't imagine anyone painting…