Hey guys, we're trying to wrap up this courier and get it submitted, however we seem to have hit a snag with the death animation. Basically it looks like there are 2 issues, one of them being that the courier needs to translate further down when playing his death anim to hit the ground, and also to de-spawn properly. but…
I can answer this for you, its a bug with the importer, and, recently discovered, only occurs when the tower kills the courier in the test map. It gltiches the animation playing the first few frames then replaying the entire animation. Which is exactly what you have there. Spawn an enemy hero; -createhero…
Lol its a funny death animation. Have you tried seeing looking at the technical requirements (scroll to the courier section)? "The walking courier's animation is straight forward, however you should animate the flying version as if it was flying on the ground in all but the death animation. This is necessary because the…