Looking good ! Just a tip though about the face presentation, the camera focal is not really adapted for face close-ups, it deforms the face quite too much. Here's a little example to illustrate my point.
another thing i noticed. you need to pull either the nose, nostrils, or nasolabial area forward. it's not too obvious in the closeups but in the zoomed out pictures you can see a huge concave area at the corner of the nostril on the face.
Haven't posted in a while =/ Couldn't work on her everyday and I'm at that part of the pipeline where I have to make the hair planes and I really struggle with it. Anyway, made the lowpoly of the face, opened her mouth and painted the skin and eyes in Zbrush. She's slowly coming to life, hope you like it!
surturiel : Thanks man =) Di$array : Glad you like it and thanks for the tip. Ok, so i'm back on this model and it's almost done! =D Made some changes according to the feedback I got, like adding my colors to the face and I fiddled a bit with the eyes to get rid of that tired expression. I spent some time to make a very…
Nice work man! I would like to see some more colors in the face though.. Some blue and yellows/greens in there to create some variation ! Looks pretty much the same color everywhere now.. Some more reds on the ear, nose, cheeks and so on.. Paint in some shadows in front of the eye / on the eye to get more natural looking…
Di$array : I agree, I should soften these features, it makes her face look too "cartoon" with such sharp edges. I will bring her hair closer to her head when I'll create the hair strips. And thanks for the kind words, it really helps me to keep working hard! =) almighty_gir : I'll have a look at my refs to see what is…
Just a little update to keep the thread running. I'm currently in the texturing process. Only diffuse work so far, so not very interesting but I managed to quickly make a spec and gloss map for the face (only the skin, ignore the shiny hair). The UV seems are very visible so if I can't correct that I'll just hide it with…
WORKFLOW BREAKDOWN (post#25) Zbrush armor sculpting LATEST UPDATE Hi there Polycounters! I recently began working on a new character for my portfolio. I chose a concept made by Bang Seung-ho (his CGHub gallery : http://victorbang.cghub.com/images/). The main reasons I chose this concept are : - I'm slowly getting…
This looks pretty amazing and I'm sad I'm only seeing it now! I have such a weakness for darker skinned gals with white/silver hair (STORM). I love the design across the pieces. The repeated elements really help unify and I'm thinking my own characters could use more of that. I don't think the skin of the face and body…