Also a thing I already talked about with Juniez for the Crossbow animated rods is to take assign a different animated texture to a specific animation sequences where the animated texture is synchronized with the animations. This sure will take some effort and quite a lot of space but it would create a very lovely effect of…
You can change the glow on the rods several ways. In your VMT file for the crossbow use this "LightmappedGeneric"{ "$basetexture" "<Your Directory>/<Dir>" //This tells the material to illuminate $selfillum 1 //This tells your material to use a seperate VTF file as your emmisive map // you can also place the emmisive map in…
thanks for the advice! :) I didn't end up using an FFD because I wanted to keep the inside of the pump un-curved, but I did end up getting rid of the pinching by using the double-smooth trick. well still, it was worth fixing i think thanks guys! so, little progress report: Brightside is done with the crowbar and the…
Qcs are relatively simple, especially when you're replacing existing weapons because you can just decompile those and it will give you an already built Qc file. Granted it's not perfect so you have to modify some things here and there but for the most part, pretty simple. Here's the Qc I used for compiling the…
Guys great work, do you considered to make some clean tutorial on youtube? I have been watching Mr.Brightside lives on youtube and reading ValveDeveloperCommunity to TRY to understand how to animate and everything else, but I can't find any complete information on animating with 3Ds Max (except the need to use WallWorm…
https://www.youtube.com/watch?v=Awmn2Tjn-k4& Update video on the frag and crowbar, currently re-working some of the crowbar animations so this isn't 100%
Nice!!! As i can see the Qc file is not that complicated. When you do your animation do you only export them in smd's and call them with the Qc's or is it more complicated then this. And how to you tweak the texture within the Qc's? is it like a animation sequence? Anyway thank a lot for this great post.
Quite interesting animations you've got there Brightside, although I'm not sure about the reload that just seems to not really fit the rest of the animations too well. Origin looks a bit too close to the left as well although compared to the shotgun it does seem to be the default for these redone models. As for the sounds…
Working on the animations and compiles, everything animation wise was made by me from scratch, including the rig. I also modified some existing particles like the muzzle flash on the pistol and I added some smoke on the shell ejection. The smoke at the end of the barrel was made by a gentleman by the name of "Lee" I…