2.222e+004 = 2.222 * 10^4 = 22 222. It's the scale of the textures. You probably should use a lot smaller number, 256-512. With the combined noise textures you could lerp between, say, .8 and 1, and then multiply your original texture by that. You could also try using your grass or rock texture with the method I posted,…
thanks, I Will try that and report back! :D Also another question, I attempted to package the game through unrealfrontend but it came up with errors,cant find game etc so Im not sure why it doesnt work. also when lighting is built it doesnt complete and is really slow,shouldnt the swarm thing make it faster? and another…
swarm only increases the speed if you have more than one machine running the swarm client. game mode hides the gizmo - it's not for editing but for previewing how things will look.
Issue 1: You could use the world position as the texture coordinates and then blend between the X, Y and Z tiled textures based on the direction of the normals. For the tiling, using one color map for the whole terrain + a mask for different materials (grass, rock etc.) and then blending in the detail diffuse maps and…