**Does position(transform/translate) matter in Unity, as long as you have the pivot placed correctly? Will Unity go by that if you for example set the object as a target, it will travel to the mesh, and not the transform?** If not, how can you make an objects WORLD position true to its pivot point in world space? - In Maya…
Inside of Unity, you can't really do that easily. You CAN get Unity to move the vertices of an object so they're centred on the origin, then move the object that distance away so that it's visually in the same place except that the transform position is now centred on the mesh. Setting anything as the target, it'll use the…