so what is happening here is that the max folks started limiting their texture size to something like 512 res for new nitrous viewport. You can do one of two things here... switch back to direct 3d in your preferences, (your going to have to check, fit bitmap to closest size... something like that) or use this script to up…
Thanks for the reply . I have tried to change between the direct 3d and open gl viewports with no luck. I'm still not sure if it's a viewport problem because I was getting no changes. I have taken a couple of screenshots to illustrate the problem.. so basically everythng is fine when the UVs are larger then the 0-1 space…