Make sure you convert your object to Editable Poly and collapse your modifier stack before running the script. On the surface a lot of the max modeling tools seem similar but they actually call different commands. Editable poly, is an object. Edit Poly, is a modifier. Edit Poly, is a modifier that is instanced across…
Hi, the function has gone missing in a website update somewhere. I've rewritten it on the fly and it should do the job. It is required only if the object is an Editable Poly, the Editable Mesh doesn't call it. [html]function getPolyFromMeshFace theEditablePoly iMeshFace = ( local iResultPoly = 0 if (…
Thanks, I am glad it helped. There is a bug in the code. I assumed the center of the polygons is within the polygon face (as happens for meshes) but it is incorrect. I commented the test of the center of the face for now. I am going to fix it later. The script is still working anyway, just a little less accurate. Cheers
Oh also forgot, The Graphite modeling tools has a select option "By View" called "Grow From Perspective View". You go into polygon sub-object mode, click the spinner and drag it up or down to dial in the angle fall off.…
I haven't tried altering any of the values, as I said, I haven't the foggiest when it comes to maxScript I'm afraid. I can show you the basic noisy mesh test I'm doing which would be very easy to fix by hand, but the project I need this for would take a loooong time to sort by hand (sorry, can't show you the meshes I need…
Hi, here is the script you're looking for (hopefully :) It is not super tested (it's late). It works on Editable Polys and select all the faces visible from camera in the active viewport. It is a function and a call on the selected node, I think you should be able to run it. ( function getVisiblePolys theEditablePoly…