Hi, here is the script you're looking for (hopefully :) It is not super tested (it's late). It works on Editable Polys and select all the faces visible from camera in the active viewport. It is a function and a call on the selected node, I think you should be able to run it. ( function getVisiblePolys theEditablePoly…
Hi, the function has gone missing in a website update somewhere. I've rewritten it on the fly and it should do the job. It is required only if the object is an Editable Poly, the Editable Mesh doesn't call it. [html]function getPolyFromMeshFace theEditablePoly iMeshFace = ( local iResultPoly = 0 if (…
If I remember correctly, that "steps" parameter is the subdivision of each edge of each face that becomes a ray generator to cast on the possibly occluded meshes (I might be wrong). Increasing it, should do more raycasts. Have you fiddled with these variable at the beginning of the script? local fDotThresh = 1e-3 local…