What I mean is that Doom 3 environments (the most typical techbase ones) are built from prefabricated pieces, elements, of metal or concrete. Such as floor plates, or wall panels. A lot of these are quadratic or rectangular, because Doom 3 used tiling textures (well, materials) with sizes such as 512x512 or 512x256. So if…
hello guys , i need you advices and opinions about creating environement similar to Doom 3 , i want to mimic the architecture and the textures ... and the most hard part is how to create a playable space , that makes sens... you know what i mean :shifty: thank you !
Block out the space you want to create, then break it down into repeatable textures and geometry. Doom 3 uses High Poly models baked down to planes to texture most of its environments, and then details them with smaller props. If you want a board idea of how to start tackling an environment piece, check out the "noob…
http://doom3-hr.com/Main_Eng.html this guy shows exactly how he made his replacement doom 3 textures. Basically model and bake, as was already said. For making the actual environment, work on a strict grid - make a wall panel 128x128, a floor panel 64x64, and so on. Powers of 2. Assemble the world from panels and trims.…
I'm just an indie dev with a leaning towards environment art... I also like GTKRadiant so looking into Doom 3 was natural. It has recognizable level design, even if not everybody likes it. Similar games; well, Quake 4, Prey, FEAR, even Bioshock. Quake 1/2 if you're fine with giant brown pixels (there are custom engines and…
It's possible to reverse-engineer all the assets with the included level editor. You can also extract all the textures by opening the .pk4-files with win-rar for a closer look.
thank you , very useful informations :) repatable textures and geometry ... is ther specific pattern to keep in mind when i want to repeat geometry and textures ...im little bit confused on how to use the tiles and modular pieces ..:\
a lot of information ! thank you , you sounds like a hardcore doom fan :) ... can you recommand games that has similar settings ... i mean TECH based levels , alot of industrial things etc .... i luv em !!
actualy i found that tutorial few days ago and i just finished the modeling part and im preparing for bake ... thanks for the help :) but about the grid and walls resolution can you explain it a lil bit for me , i know what does it mean to snap to the grid but i dont know how to create an environement based on the grid ...…