Hi, everybody. :) I had some spare time and gave the Workshop item creation a try. For my first submission I created a few pieces for the Earthshaker model. Since the color palette is pretty much set for each character and I didn't want to do any weird experiments with it on my first attempt I started out with a greyscale…
Heyy. :) Thanks for the feedback so far, everybody. If I find the time to do another one I'll definately have to give the shader masks more attention. This set has like the most basic shadermasks there are, probably. Luckily (and I only found that out after I started working on the set) the Earthshaker doesn't use a…
Another piece. Since some people thought skulls do not fit the Earthshaker's lore (I still think they do) I tried to be a little tighter to the character. Not the Earthshaker this time, though. To begin with I stuck way closer to the character's original palette: Like last time I created the highPoly in ZBrush but this…
Yeah, the whole skulls thing doesn't really jive with Earthshaker ^^ But I really like the preview renders, how'd you do them, if you don't mind me asking ?
All right. About half of the people who commented on the item agreed that the skulls don't fit the Earthshaker. Others said they liked it because of that. So I'll keep this set with the skulls and the not-quite-correct lore because of the people who like it for being different. I think I might revisit the sculpt later on…
They are done in Cinema 4D. The Item assets use only the standard Color-, Diffuse- and Normalmap Testures. With Diffuse being the specular intensity mask in the case of C4D. The Earthshaker himself uses othe normalmap and a converted Normals-To-Cavity with the xNormal plugin in the colour channel. Here's a screen of my…