Car #10 completed and rendered in the Unity Game Engine. The final poly tally is 860 polygons and the asset uses a 512 x 512 PSD texture for the diffuse and reflection (in alpha channel).
Classic American Vehicle (Car #15 based on 1976 Gran Torino) This model came in at 894 polygons, and also uses a 512 x 512 hand painted texture. The reflection intensity and mask are contained in the alpha channel of the diffuse texture. This campaign blew away my expectations and now sits at 116% funded.
Classic Muscle Car (Vehicle 13) Inspired by the 1969 Pontiac GTO, this model came in at 990 polygons, using a 512 x 512 diffuse texture (with alpha channel reflection). If you'd like to know more about this low poly model and others, please check out: http://igg.me/at/mobilecarpack/x/2305754
Completed Vehicle #08 texturing/uvs, it's production ready. Here is a look at it rendered in the Unity Engine. 961 Polygons/ 512 x 512 diffuse PSD and here is a a turnaround of the wireframe: [ame="https://www.youtube.com/watch?v=XavbkJmPZTs&feature=c4-overview&list=UU8wwKKr-GpntrUnFpN15kVw"]Vehicle #08 Modeling Pass for…
Modern Muscle Car (rendered in Unity Game Engine) #12 of the vehicles to be completed. This model came in at 978 polygons for the final count and uses a 512 x 512 texture for the diffuse and reflection (in alpha channel). If you're interested in acquiring this large pack of low poly cars and the complete modular city kit…