Car #10 completed and rendered in the Unity Game Engine. The final poly tally is 860 polygons and the asset uses a 512 x 512 PSD texture for the diffuse and reflection (in alpha channel).
Vehicle #09 texturing/uvs/modeling completed. This is the asset rendered in the Unity Game Engine. The vehicle is loosely based around a Focus RS racing vehicle. This model came in at 875 polygons and a 512 x 512 texture map.
Vehicle #11 Modeling and UVs completed. 910 Polygons coated with a 512 x 512 UV template. [ame="http://www.youtube.com/watch?v=Z4C9q2elyj4&feature=share&list=UU8wwKKr-GpntrUnFpN15kVw"]Vehicle #11 Modeling Pass for Mobile Car Pack - YouTube[/ame]
Classic Muscle Car (Vehicle 13) Inspired by the 1969 Pontiac GTO, this model came in at 990 polygons, using a 512 x 512 diffuse texture (with alpha channel reflection). If you'd like to know more about this low poly model and others, please check out: http://igg.me/at/mobilecarpack/x/2305754
Completed Vehicle #08 texturing/uvs, it's production ready. Here is a look at it rendered in the Unity Engine. 961 Polygons/ 512 x 512 diffuse PSD and here is a a turnaround of the wireframe: [ame="http://www.youtube.com/watch?v=XavbkJmPZTs&feature=c4-overview&list=UU8wwKKr-GpntrUnFpN15kVw"]Vehicle #08 Modeling Pass for…
Modern Muscle Car (rendered in Unity Game Engine) #12 of the vehicles to be completed. This model came in at 978 polygons for the final count and uses a 512 x 512 texture for the diffuse and reflection (in alpha channel). If you're interested in acquiring this large pack of low poly cars and the complete modular city kit…
This is the "Porsche 911" inspired vehicle. Came in for the final poly count at 930 polygons. Uses a 512 x 512 customizable PSD texture. I've also finally came up with a shader for Unity that will allow you to "paint" only the metal car body with the Unity color picker! Will show that off in the next demo build.…