Absolutely right! i baked 4 unique feathers, and then duplicated them to create the whole wing...you get less variation potential once you go to texture the wing, but i think 4 uniue feathers can still grant me enough variation to make things interesting in color as well. The repetition is actually on purpose. If you…
No there are 4 main feathers baked separately, and then positioned in a specific pattern that i had already tested in zbrush. Just in case i have to change things i've left enough space in the UV for a 5th feather...mainly for coloring purposes
Seeing how you laid out the wings is really cool, I really appreciate it as I expand my skillset and look at how you accomplished things. So each feather is just a very thin surface that is placed, then you used multiple variations of feathers duplicated (4 seperate UV spaces for the feather types). Did I get that right?…
Ok;)1. custom animations and particles are added in agreement with the Valve after approval or you can somehow add to the time of import? 2. how to make several styles to set? only you publish it with different styles and again negotiated with the Valve after approval? 3. what program do you do to render gif animation…
1) i usually don't do any particles or custom animations, but you're supposed to do them before in case you wanna go for it. Valve will decide if to add them or not 2) Different styles are your choice. In the case of Skywrath Mage it's just a different color in the texture, but you can do also completly different objects…
Thanks everyone for the nice support you always show me ;) For baking i guess i can repropose these tips that i wrote few years ago while i was doing a Protoss Zealot fan art. Beside this there isn't really much i can add, it's all a matter of getting used to do bakes, learn from mistakes, and stuff like that. Here it is:…