Just another TB2 test; Playing with eyes and skin shaders. Mind, this is the straight High-Poly with no Ambient Occlusion, Normals, Roughness or Spec. Just Albedo (roughly pulled from a polypaint). A few minor edits made to enhance AO in Photoshop, and the eyelashes are painted in because she looked odd without them (well,…
(EDIT: WAIT I FOUND THE ORIGINAL FILE - 2018 Bagel) Some Dishonored fanart... sorta. First task for school this year was to create a coin, just to get back into the swing of making assets. I might have gotten a tad side tracked and put together a little scene in Unity. The coins are 64 tris each, with 512x512…