I feel like the skin is a little to shiny. Like plastic shiny. The highlights in the collarbone area and some areas on the face make it look like that. The lips being like that is fine since it looks like lipgloss or lipbalm. No idea what to suggest on how to make it highlight more like skin. Possibly tone down the shiny?
Congrats, in general looks much better, nice work with the skin.. Just a little tip, the eyebrows looks like a part of the skin but with diffrent color.. I'm not sure how to explain... Because as I can see, the eyebrows reflections looks so similar or the same like the skin reflections, I think if you sculpt the eyebrows…
reuvd the pants and positioned it in the proper position. Moving down to the shoes, once I have everything placed I'll have a better understanding where to concentrate on to improve the overall presentation. Like always, feedback is appreciated :)
Dang, your sweater came out really nicely! Nice job, I like seeing people do traditional characters, seems more difficult to me. Add some normal waves to that hair, it'll make it pop!
Hey guys, I've been meaning to revisit this character for a long time and I finally got a chance to do just that. I posed (rigged) the model and made adjustments to the overall texture using PBR workflow. (This was rendered in marmoset 2). Like always feedback is much appreciated. Thanks!
Damn, you improved a lot on that one. I just think your textures lacks detail. Like you could add some minor dirt one the shoes, some holes on the jeans. It looks too clean in my opinion. But maybe that's just me. :) Great work anyway. Keep it coming.
The model seems very well done, though i have some small issues with the design which can both be fixed by removing the logo. Firstly, I am highly skeptical that Vans has or ever would sell a turtle neck sweater, also, she looks more like a hipster than a skater girl.
Thanks Suba, I am glad that the improvements are noticeable. I will definitely keep the detailing in mind for the next update. There is still a decent amount of work to do like you've pointed out. Your point on my textures are valid. While my new texture work is an improvement from what I initially had, I do feel like…
The sculpt is pretty good except : - the folds on her top are not as good as on her pants. Checks refs, the work on the folds is too superficial. - arms seems a tad too long Now you have a decent sculpt that is ruined by a poor texturing and lighting =/ - What's your texturing base? Only an AO? - Bring color variation in…