When you select your normal map, you can switch from "Normal Map", to "Detail Normal Map", which allows you to add a detail normal map, on top of your regular normal map.
I've really been hoping for this! Area lights with no radius or attenuation Sliders. But rather all of that purely dictated by a physically based light falloff based on your selected intensity of the light. Any word on area lights EQ?
What bakers will TB2 be synced with? It would be great if it could be synced with Handplane and/or xNormal (as TB1 does not appear to be perfectly synced with Handplane at least). The optimal solution might be to make it possible to select from a few different tangent bases, so most people would find something to be happy…
Right now you can apply 1 material per object/mesh chunk, multiple chunks can be loaded per obj/fbx/etc file or you can load them through multiple files. Per face selection/matids are not yet supported but are on the todo list.
just been messing with everything in general to try to see what could be improved and this is just some minor tweaking that would improve general ease of use and user experience. 1: drop down menu with right click: 1.2 add/delete meshes and lights 1.3 create material and assign it to selected mesh (alternative could be…
First off, thanks for the detailed feedback! I'm going to respond to a few points here. Shadow size/soften is directly related to scale for now, so if you have a mesh that is very large the size slider may not do much. Try entering a numeric value higher than the slider allows, or scaling your mesh down. Scale in general…
Actually you should be able to do this as you please. If you check the options box per input you can select weather or not to use sRGB color space per image. This is something that may vary depending on studio/shader/etc, so we support both ways. Sweet, that looks really cool! I've noticed that minor sub-d…