I like to make all my materials right off the bat, name them and then drop them onto the right mesh chunk. Once everything is assigned I start adding the textures. Right now sometimes I loose track of what I have and have not assigned. Ultimately this is a really minor thing and it dawned on me that I could just tint my…
EQ was kind enough to share this with me: it's my elf guy in a newer build than i'm using. skin shader on the left, standard lambert on the right. can't wait to play around with it!
Just preordered. So excited. (And, just echoing previous concern, our TB1s will still work, right? I mean, I don't see why they wouldn't, but better safe than sorry.)
some issues with shadows, bot sure if this is GPU specific or a bug. single-sided meshes only cast shadow from the back, ie. only when the backface is facing the light. it is supposed to work the other way around right ?
got some quick tests. I need to author his maps for this spec and diffuse model. it isn't quit right. especially the spec/gloss. I find it a little confusing the direction it is going. Do you have any documentation on it?
Little bug report, might be only me it happens to though. If I open toolbag2 then load a scene I have saved it works fine, but if I double click on the scene in windows explorer it opens toolbag2 then it crashes right away.