Local reflections on: Local reflections off: Local reflections are really fucking cool. they (in my opinion) need a little refinement to stop some things glowing, like the lips for example. but otherwise they're really good. they add something extra special.
Looking cool, Lee! :D I'm not sure if I have mentioned this before but I think a slider to control the strength of the local reflections is really needed. Even if it a blended between no local reflections and local reflections it would be something worth having I think :)
Thanks for the feedback! Your card should be okay for local reflections. So a few things about local screen space reflections: 1. Local reflections are blurred based on the gloss map content, like specular reflection from dynamic lights and IBL. 2. As it is a screen space effect, it tends to look a bit better with a bit…
Marmoset CO. Please, please, please can we have "Duplicate" for lights and meshes as well as the option to choose local and world co-ordinates to move and rotate objects.
Out of interest, is there an AO channel separate from the other maps? Seems like the local reflection would probably be attenuated by ambient occlusion (local reflection is environment/ambient specular in essence). In general it can be nice to have ao split out of the other maps in its own channel especially if physically…
Hello. A little, I tried to test. very cool new features, I favorite Local reflection&New DOF! By the way, I can't find the detailmap and chromatic aberration. Function of it is my favorite in TB1. Thank you&sorry my bad english.
Getting the sky visibility crash? We still can't repro this. Can you guys send/upload/etc your error logs? 1. Load TB and make it crash. 2. Make sure not to open TB again 3. Find and post/upload C:\Users\<your account>\AppData\Local\Marmoset Toolbag\log.txt Thanks!