Do TB2 support boxmapping/tri-planar mapping for textures? I've just recently started using Keyshot and that's what they use to apply textures when rendering materials such as wood without forcing the user to UV-unwrap the mesh. It would be great to be able to do this in TB2 as well, as Keyshot is a bit slow for my taste…
4 - Ideas for added features - A setting for objects to occlude the ambient light coming from the sky. - I wish the legacy Toolbag 1 skies were included ! I miss the garage. And of course it would help when it comes to comparing renders between TB1 and 2. - It might be beneficial to have the materials present in the scene…