My goal here is to understand what the devs are doing on their side of things so I can speak their language, write some of my own tools, and not be a frustration to them when I break theirs. Push comes to shove, in a very small studio I could wear a dev hat in an emergency and help do some basic code bug triage and…
http://www.tttc.ca/ .... That being said, the guys that are talking about learning code as well. I will say that when I went through school, the courses were actually pretty good and useful. Given that it was a newer program, not everything you learned (or didn't learn) was accurate to the industry, and there were…
That's one perspective. The other is that coding, scripting etc are the most important, especially in this day where you can sell anything on the appStore (after approval) and you have kickstarter and similar crowdfunding sites. You can cut out the middleman of being hired by a studio all together and just sell-your-game…
Slipsius, in my experience, scripting really isn't much more than coding with training wheels. It doesn't take too much more effort to make the leap and build the baselayer knowledge to be able to do ground-up code development, at least at a beginner level. Once you know that, if you're willing to learn, know how to figure…
loaded question. Of course anyone who is GOOD is in demand. No argument here. But let's just look at a real college - you deal with kids who often have no clue about the industry, and sometimes not even about art. Their future career lies, for most of them, in art. Most will go on to become artists, lead-artists, art…
In terms of courses, modules and stuff aside - I'd rather be doing the one which surrounded me with talented people, whether that means industry professionals, talented 'up-and-coming' artists or being able to do professional work placements. In my experience, the course content is kinda irrelevant but that's just me. I…
The course I did was very well structured and enabled you to 'grow' into the role you would want to be. The first year was mainly an introduction to core elements, 2D,3D,animation and design, which was then supported by the written assignments which were targeted towards the industry and professionalism. The second and…
i completely agree, Garbage. My first real programming experience was in action script 3. And then recently I started learning python for tool creation / rigging help. I found it an easy transition. However, when I was first learning AS3, it took way longer for me to have that "holy crap" moment. Sure, the first few things…
In the first semesters a trong focus on traditional art - definitely needs life drawing, color theory, art history. Then some intro classes to 3d which introduces you the games pipeline and the art pipeline in particular so you know the work environment. Then some classes introducing basic tools and different types of…